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    • History and Video Games 

      Rochat, Yannick <Institute of Technology in Lausanne (EPFL), Switzerland> (Y. Rochat, "History and Video Games", in Handbook of Digital Public History, Berlin, Boston: De Gruyter Oldenbourg, 2022, pp. 475-484, 2022)
      The aim of this chapter is to highlight some of the constraints present inthe development of games with historical settings, and to explain why historical fal-lacies are sometimes included in games, even though the authors ...
    • “How Do We Play this Thing?”: The State of Historical Research on Videogames 

      Guay-Bélanger, Dany <Université de Montréal, Montreal, Canada> (G.B. Dany, “How Do We Play this Thing?”: The State of Historical Research on Videogames, «International Public History», vol. 4, 2021, n. 1, 2021)
      Though previously overlooked by academia, scholars from a wide array of fields now consider videogames as a serious subject of inquiry. The emergence of game studies as a standalone discipline has led to the publication ...