Please use this identifier to cite or link to this item:
http://elea.unisa.it/xmlui/handle/10556/6397Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.date.accessioned | 2023-02-20T16:31:20Z | - |
| dc.date.available | 2023-02-20T16:31:20Z | - |
| dc.description.abstract | This paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources. | it_IT |
| dc.description.abstract | J. Lawler, S. Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54 | it_IT |
| dc.language.iso | en | it_IT |
| dc.rights | Walter de Gruyter | it_IT |
| dc.relation.ispartofjournal | International Public History | it_IT |
| dc.identifier.citation | Jeffrey Lawler, Sean Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54. https://doi.org/10.1515/iph-2021-2018 | it_IT |
| dc.title | Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History | it_IT |
| dc.source | UniSa. Sistema Bibliotecario di Ateneo | it_IT |
| dc.contributor.author | Lawler, Jeffrey <California State University, Long Beach, USA> | - |
| dc.contributor.author | Smith, Sean <California State University, Long Beach, USA> | - |
| dc.date.issued | 2021 | - |
| dc.identifier.uri | http://elea.unisa.it:8080/xmlui/handle/10556/6397 | - |
| dc.identifier.uri | http://dx.doi.org/10.14273/unisa-4470 | - |
| dc.identifier.uri | https://doi.org/10.1515/iph-2021-2018 | it_IT |
| dc.type | Journal Article | it_IT |
| dc.format.extent | P. 47-54 | it_IT |
| dc.identifier.issn | 2567-1111 | it_IT |
| dc.subject | Digital games | it_IT |
| dc.subject | Video games history | it_IT |
| dc.subject | Historiography | it_IT |
| dc.subject | Video games | it_IT |
| dc.publisher.alternative | J. Lawler, S. Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54 | it_IT |
| Appears in Collections: | Contributi in rivista / Contributions in journals and magazines | |
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| la documentazione non è disponibile.jpg | la documentazione non è disponibile | 41.54 kB | JPEG | View/Open |
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