• The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future 

      Mariotti, Samanta <Università di Siena> (S. Mariotti, The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future, «Magazén», 2, 2021, n. 1, pp. 119-13, 2021)
      In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and ...
    • Toward a Foucauldian Genealogy of Video Game (Pre)history 

      Trépanier-Jobin, Gabrielle <Université du Québec à Montréal, Montreal, Canada> (G. Trépanier-Jobin, Toward a Foucauldian Genealogy of Video Game (Pre)history, «International Public History», vol. 4, 2021, n. 1, pp. 25-34, 2021)
      This paper highlights the distortive nature of narrative models that are often employed in video game historiographies to produce captivating tales. More precisely, it argues against: the search for video games’ origin(s); ...