Games and Cultural Heritage
Data
2023-04-27Autore
Pizzirusso, Igor <Istituto nazionale Ferruccio Parri>
Metadata
Mostra tutti i dati dell'itemAbstract
In recent years, museums and heritage sites have proposed and implemented game experiences in their collections, websites or mobile apps. Nevertheless, this gamification has often amounted to little more than a coat of fresh paint applied to renew canonical public engagement practices. In contrast, a game is an experiential narrative, a coherent world in which the player immerses himself and exercises his action. A series of case studies can help to understand different ways of enhancing cultural heritage through this medium