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Risultati: 31 - 40 di 45
Documenti rinvenuti:
Data di edizioneTitoloAutore/i
2021Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic GamesDyson, Jon-Paul C. <Director, International Center for the History of Electronic Games and Vice President for Exhibits, The Strong National Museum of Play, Rochester, NY, USA>
2021Il Museo del Patrimonio Industriale di Bologna: tra scuola e impresaGrandi, Maura; Masini, Miriam
2021Formazione professionale e traiettorie femminili: l’uso delle fonti oraliBartolini, Stefano
2021Troubling Pasts: Teaching Public History in Northern IrelandPurdue, Olwen <Queen’s University, Belfast, UK>
2021The Haunting Past of Colonialism in Belgium the Death of Patrice Lumumba in Public MemoryVerbeeck, Georgi <Maastricht University, Maastricht, Netherlands; University of Leuven, Leuven, Belgium>
2021The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the FutureMariotti, Samanta <Università di Siena>
2021“Il dibattito no”. Esperienze di drammatizzazione tra genere e lavoroAllegro, Donatella
2021Leggere di nascosto in età contemporanea. Un seminario costruito con fonti orali tra Public History e Library learningDati, Monica <Università di Firenze>
2021La ricerca Indire tra uso didattico del patrimonio storico culturale e promozione delle buone praticheGiorgi, Pamela; Zoppi, Irene
2021Playful Curation: A Case Study of Doki-Doki Station Museum’s Role in Preserving Digital Game History in IndonesiaJiwandono, Haryo <Brawijaya University, Malang, Indonesia>; Purwandi, Edeliya Relanika <Brawijaya University, Malang, Indonesia>