Please use this identifier to cite or link to this item: http://elea.unisa.it/xmlui/handle/10556/6393
Title: Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games
Authors: Dyson, Jon-Paul C. <Director, International Center for the History of Electronic Games and Vice President for Exhibits, The Strong National Museum of Play, Rochester, NY, USA>
Keywords: Videogames;Electronic games;Play;Digital preservation;Exhibits;Women in games;International Center for the History of Electronic Games (ICHEG;World Video Game Hall of Fame
Issue Date: 2021
Citation: Jon-Paul C. Dyson, Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games, «International Public History», vol. 4, 2021, n. 1, pp. 7-16. https://doi.org/10.1515/iph-2021-2019
Abstract: In 2006, The Strong National Museum of Play began an initiative to collect, preserve, and interpret the history of video games. That effort led to the founding of the International Center for the History of Electronic Games and World Video Game Hall of Fame. The museum’s collection today numbers more than 60,000 video game-related artifacts and hundreds of thousands of archival materials from key creators and companies in the industry. This article discusses the genesis of the museum’s efforts in its play mission, tracks the trajectories of The Strong’s video game initiatives over the years, and discusses some of the challenges faced by museums and other institutions working with video games.
URI: http://elea.unisa.it:8080/xmlui/handle/10556/6393
http://dx.doi.org/10.14273/unisa-4466
https://doi.org/10.1515/iph-2021-2019
ISSN: 2567-1111
Appears in Collections:Contributi in rivista / Contributions in journals and magazines

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