Utilizza questo identificativo per citare o creare un link a questo documento: http://elea.unisa.it/xmlui/handle/10556/6396
Titolo: “No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order
Autore: Pfister, Eugen <Hochschule der Künste Bern – HKB, Bern, Switzerland>
Zimmermann, Felix <a.r.t.e.s. Graduate School for the Humanities Cologne/University of Cologne, Cologne, Germany>
Parole chiave: Digital games;Contemporary history;Holocaust studies;Popular culture studies;Wolfenstein: The New Order
Data: 2021
Editore: E. Pfister, F. Zimmermann, “No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order, «International Public History», vol. 4, 2021, n. 1
Citazione: Eugen Pfister, Felix Zimmermann, “No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order, «International Public History», vol. 4, 2021, n. 1, pp. 35-46, https://doi.org/10.1515/iph-2021-2020
Abstract: For almost three decades, the depiction of the Holocaust was considered taboo in digital games. While World War II became a popular historicizing setting for digital games, the crimes of the Nazi regime and the Holocaust in particular remained conspicuously absent. In this article we show that discussions about the fundamental suitability of specific media or media forms for dealing responsibly with the memory of the Nazi regime’s crimes have already taken place several times and that similar arguments can now be applied to the digital game. With this in mind, we pursue the question of whether only so-called serious games are suitable for this purpose, or whether, on the contrary, mainstream blockbuster games – here specifically the first-person shooter Wolfenstein: The New Order – can find ways to maintain the memory of the Holocaust without trivializing it. We approach this question by analyzing chapter 8 of Wolfenstein: The New Order, in which protagonist William “B.J.” Blazkowicz allows himself to be deported to a Nazi concentration camp. We discuss this camp scene dialectically, on the one hand, as an encouragement to rethink the first-person shooter and, on the other hand, as a reproduction of a superficial iconography of the Holocaust.
URI: https://doi.org/10.1515/iph-2021-2020
http://elea.unisa.it:8080/xmlui/handle/10556/6396
http://dx.doi.org/10.14273/unisa-4469
ISSN: 2567-1111
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