Utilizza questo identificativo per citare o creare un link a questo documento: http://elea.unisa.it/xmlui/handle/10556/6990
Titolo: Games and Cultural Heritage
Autore: Pizzirusso, Igor <Istituto nazionale Ferruccio Parri>
Parole chiave: Games and cultural heritage;Museum;Videogames
Data: 27-apr-2023
Editore: I. Pizzirusso, ''Games and Cultural Heritage'' «Public History Weekly», 11, 2023, n. 3
Citazione: Igor Pizzirusso, ''Games and Cultural Heritage'' «Public History Weekly», 11, 2023, n. 3
Abstract: In recent years, museums and heritage sites have proposed and implemented game experiences in their collections, websites or mobile apps. Nevertheless, this gamification has often amounted to little more than a coat of fresh paint applied to renew canonical public engagement practices. In contrast, a game is an experiential narrative, a coherent world in which the player immerses himself and exercises his action. A series of case studies can help to understand different ways of enhancing cultural heritage through this medium
URI: https://public-history-weekly.degruyter.com/11-2023-3/games-cultural-heritage/
http://elea.unisa.it/xmlui/handle/10556/6990
ISSN: 2197-6376
È visualizzato nelle collezioni:Contributi in rivista / Contributions in journals and magazines

File in questo documento:
File Descrizione DimensioniFormato 
URI per full text (1).jpgpdf non disponibile. Consultabile solo online all'URI indicata17,55 kBJPEGVisualizza/apri


Tutti i documenti archiviati in DSpace sono protetti da copyright. Tutti i diritti riservati.