Please use this identifier to cite or link to this item:
http://elea.unisa.it/xmlui/handle/10556/6990
Title: | Games and Cultural Heritage |
Authors: | Pizzirusso, Igor <Istituto nazionale Ferruccio Parri> |
Keywords: | Games and cultural heritage;Museum;Videogames |
Issue Date: | 27-Apr-2023 |
Publisher: | I. Pizzirusso, ''Games and Cultural Heritage'' «Public History Weekly», 11, 2023, n. 3 |
Citation: | Igor Pizzirusso, ''Games and Cultural Heritage'' «Public History Weekly», 11, 2023, n. 3 |
Abstract: | In recent years, museums and heritage sites have proposed and implemented game experiences in their collections, websites or mobile apps. Nevertheless, this gamification has often amounted to little more than a coat of fresh paint applied to renew canonical public engagement practices. In contrast, a game is an experiential narrative, a coherent world in which the player immerses himself and exercises his action. A series of case studies can help to understand different ways of enhancing cultural heritage through this medium |
URI: | https://public-history-weekly.degruyter.com/11-2023-3/games-cultural-heritage/ http://elea.unisa.it/xmlui/handle/10556/6990 |
ISSN: | 2197-6376 |
Appears in Collections: | Contributi in rivista / Contributions in journals and magazines |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
URI per full text (1).jpg | pdf non disponibile. Consultabile solo online all'URI indicata | 17,55 kB | JPEG | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.