• Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games 

      Dyson, Jon-Paul C. <Director, International Center for the History of Electronic Games and Vice President for Exhibits, The Strong National Museum of Play, Rochester, NY, USA> (J.-P. C. Dyson, Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games, «International Public History», vol. 4, 2021, n. 1, 2021)
      In 2006, The Strong National Museum of Play began an initiative to collect, preserve, and interpret the history of video games. That effort led to the founding of the International Center for the History of Electronic Games ...
    • Games and Cultural Heritage 

      Pizzirusso, Igor <Istituto nazionale Ferruccio Parri> (I. Pizzirusso, ''Games and Cultural Heritage'' «Public History Weekly», 11, 2023, n. 3, 2023-04-27)
      In recent years, museums and heritage sites have proposed and implemented game experiences in their collections, websites or mobile apps. Nevertheless, this gamification has often amounted to little more than a coat of ...
    • “How Do We Play this Thing?”: The State of Historical Research on Videogames 

      Guay-Bélanger, Dany <Université de Montréal, Montreal, Canada> (G.B. Dany, “How Do We Play this Thing?”: The State of Historical Research on Videogames, «International Public History», vol. 4, 2021, n. 1, 2021)
      Though previously overlooked by academia, scholars from a wide array of fields now consider videogames as a serious subject of inquiry. The emergence of game studies as a standalone discipline has led to the publication ...
    • Il videogioco in Italia. Riflessioni e sollecitazioni tra studi interdisciplinari e Public History 

      Pizzirusso, Igor <Istituto nazionale Ferruccio Parri> (I. Pizzirusso, Il videogioco in Italia. Riflessioni e sollecitazioni tra studi interdisciplinari e Public History, «Italia contemporanea», 2023, n. 303, 2023)
      Con molto ritardo rispetto ai paesi anglosassoni, anche negli ambienti accademici italiani l’interesse nei confronti del videogioco è in rapida crescita, come dimostrano alcuni convegni e pubblicazioni recenti. L’articolo ...