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History and Video Games
dc.contributor.author | Rochat, Yannick <Institute of Technology in Lausanne (EPFL), Switzerland> | |
dc.date.accessioned | 2022-05-30T17:39:46Z | |
dc.date.available | 2022-05-30T17:39:46Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Yannick Rochat, "History and Video Games", in Handbook of Digital Public History, edited by Serge Noiret, Mark Tebeau and Gerben Zaagsma, Berlin, Boston: De Gruyter Oldenbourg, 2022, pp. 475-484 | it_IT |
dc.identifier.isbn | 978-3-11-043922-9 | it_IT |
dc.identifier.isbn | e-ISBN: 978-3-11-043029-5 | |
dc.identifier.uri | https://doi.org/10.1515/9783110430295-042 | it_IT |
dc.identifier.uri | http://elea.unisa.it:8080/xmlui/handle/10556/6160 | |
dc.identifier.uri | http://dx.doi.org/10.14273/unisa-4252 | |
dc.description.abstract | The aim of this chapter is to highlight some of the constraints present inthe development of games with historical settings, and to explain why historical fal-lacies are sometimes included in games, even though the authors most often knowthat these are mistakes. Such choices are strongly dependent on gameplay tradi-tions (what we have learnt to play, and how) as well as technological restrictionscarried by the gaming platforms (computers, consoles, mobiles) and the game en-gines (the tools used to create games). | it_IT |
dc.format.extent | P. 475-484 | it_IT |
dc.language.iso | en | it_IT |
dc.publisher | Y. Rochat, "History and Video Games", in Handbook of Digital Public History, Berlin, Boston: De Gruyter Oldenbourg, 2022, pp. 475-484 | it_IT |
dc.relation.ispartof | De Gruyter Reference | it_IT |
dc.rights | Diritti riservati Walter de Gruyter GmbH, Berlin/Boston | it_IT |
dc.source | UniSa. Sistema Bibliotecario di Ateneo | it_IT |
dc.subject | 3D modeling | it_IT |
dc.subject | Game design | it_IT |
dc.subject | Game engine | it_IT |
dc.subject | Game studies | it_IT |
dc.subject | Modding | it_IT |
dc.subject | Narrative design | it_IT |
dc.subject | Simulation | it_IT |
dc.subject | World building | it_IT |
dc.title | History and Video Games | it_IT |
dc.type | Book chapter | it_IT |