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dc.contributor.authorNova, Nicolas < Genève (HES-SO)>
dc.date.accessioned2024-09-27T10:08:46Z
dc.date.available2024-09-27T10:08:46Z
dc.date.issued2023
dc.identifier.citationNicolas Nova, Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon, «Magazén», 4, 2023, n. 2, pp. 271-289it_IT
dc.identifier.urihttps://edizionicafoscari.unive.it/it/edizioni4/riviste/magazen/2023/2/mapping-our-digital-menagerie-a-monster-manual-for/it_IT
dc.identifier.urihttp://elea.unisa.it/xmlui/handle/10556/7371
dc.description.abstractRelying on a comparison between the complex spatial organization of our current digital ecosystem and the ones from dungeons in role-playing games, this article analyzes the multiple entities that populate our computers, smartphones and video game consoles. Trolls, bugs, worms, conversational AI agents, NPCs, daemons, ghosts, Trojan horses and others are presented and discussed with a focus on their different degree of agency, ranging from human-controlled to having a certain degree of autonomy. By addressing how we coexist with such beings, this paper contributes to the nascent field of digital folklore.it_IT
dc.format.extentP. 271-289it_IT
dc.language.isoenit_IT
dc.publisherN. Nova- Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon- «Magazén», 4, 2023, n. 2, pp. 271-289.it_IT
dc.rightsCC BYit_IT
dc.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dc.titleMapping Our Digital Menagerie: A Monster Manual for the Megadungeonit_IT
dc.typeJournal Articleit_IT
dc.relation.ispartofjournalMagazénit_IT
dc.identifier.e-issn2724‑3923it_IT
dc.identifier.doihttp://doi.org/10.30687/mag/2724-3923/2023/02/005it_IT
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