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dc.contributor.authorTrépanier-Jobin, Gabrielle <Université du Québec à Montréal, Montreal, Canada>
dc.date.accessioned2023-02-20T16:11:38Z
dc.date.available2023-02-20T16:11:38Z
dc.date.issued2021
dc.identifier.citationGabrielle Trépanier-Jobin, Toward a Foucauldian Genealogy of Video Game (Pre)history, «International Public History», vol. 4, 2021, n. 1, pp. 25-34, https://doi.org/10.1515/iph-2021-2022it_IT
dc.identifier.issn2567-1111it_IT
dc.identifier.urihttps://doi.org/10.1515/iph-2021-2022it_IT
dc.identifier.urihttp://elea.unisa.it:8080/xmlui/handle/10556/6395
dc.identifier.urihttp://dx.doi.org/10.14273/unisa-4468
dc.description.abstractThis paper highlights the distortive nature of narrative models that are often employed in video game historiographies to produce captivating tales. More precisely, it argues against: the search for video games’ origin(s); the “chronological-teleological” model based on linear progressions; the “chronological-organic” narrative revolving around a biological-like evolution; the “epistemic breaks” structure based on radical transformations; the “bi-polar” model involving a dialectic of oppositions; and the “cyclical” narrative revolving around postmodern tropes of return, recycling, and retrofitting. In addition to explaining why the uncritical use of these emplotment techniques is problematic, this paper argues in favor of a Foucault-inspired genealogical approach which avoids the quest for the media’s origin(s) and articulates video game history around coexistence, overlaps, interferences, synergies, networks of influences, and discontinuities. This genealogical method also restores the missing inventors, devices, and games in historical records while highlighting the power relations that led to their omission in the first place.it_IT
dc.format.extentP. 25-34it_IT
dc.language.isoenit_IT
dc.publisherG. Trépanier-Jobin, Toward a Foucauldian Genealogy of Video Game (Pre)history, «International Public History», vol. 4, 2021, n. 1, pp. 25-34it_IT
dc.rightsWalter de Gruyterit_IT
dc.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dc.subjectVideo gameit_IT
dc.subjectHistoryit_IT
dc.subjectPrehistoryit_IT
dc.subjectBiasit_IT
dc.subjectOmissionit_IT
dc.subjectArchaeologyit_IT
dc.subjectGenealogyit_IT
dc.subjectFoucaultit_IT
dc.titleToward a Foucauldian Genealogy of Video Game (Pre)historyit_IT
dc.typeJournal Articleit_IT
dc.relation.ispartofjournalInternational Public Historyit_IT
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