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dc.contributor.authorGuay-Bélanger, Dany <Université de Montréal, Montreal, Canada>
dc.date.accessioned2023-02-20T15:58:17Z
dc.date.available2023-02-20T15:58:17Z
dc.date.issued2021
dc.identifier.citationGuay-Bélanger Dany, “How Do We Play this Thing?”: The State of Historical Research on Videogames, «International Public History», vol. 4, 2021, n. 1, pp. 1-6. https://doi.org/10.1515/iph-2021-2023it_IT
dc.identifier.issn2567-1111it_IT
dc.identifier.urihttps://doi.org/10.1515/iph-2021-2023it_IT
dc.identifier.urihttp://elea.unisa.it:8080/xmlui/handle/10556/6392
dc.identifier.urihttp://dx.doi.org/10.14273/unisa-4465
dc.description.abstractThough previously overlooked by academia, scholars from a wide array of fields now consider videogames as a serious subject of inquiry. The emergence of game studies as a standalone discipline has led to the publication of high-quality work on the medium, yet the field of videogame history is still immature. Initial attempts to introduce critical historical analysis of videogames in a field dominated by journalistic accounts were themselves plagued by an overemphasis on videogame canons and on the United States and Japan. In effect, early writings by videogame historians resembled “great man” theory, something one could qualify as “great game” theory. Over the last decade, this situation has started to be redressed and there are now growing efforts to produce solid historical scholarship on videogames. Still, game scholars and game historians need to collaborate, engage in conversation, and develop and adapt proper methods to conduct historical research on videogames in order to write relevant histories of this relatively young medium.it_IT
dc.format.extentP. 1-6it_IT
dc.language.isoenit_IT
dc.publisherG.B. Dany, “How Do We Play this Thing?”: The State of Historical Research on Videogames, «International Public History», vol. 4, 2021, n. 1it_IT
dc.rightsWalter de Gruyterit_IT
dc.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dc.subjectVideogame historyit_IT
dc.subjectPopular cultureit_IT
dc.subjectVideogamesit_IT
dc.subjectGame studiesit_IT
dc.subjectInterdisciplinarityit_IT
dc.title“How Do We Play this Thing?”: The State of Historical Research on Videogamesit_IT
dc.typeJournal Articleit_IT
dc.relation.ispartofjournalInternational Public Historyit_IT
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