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Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games
dc.date.accessioned | 2023-02-20T16:03:38Z | |
dc.date.available | 2023-02-20T16:03:38Z | |
dc.description.abstract | In 2006, The Strong National Museum of Play began an initiative to collect, preserve, and interpret the history of video games. That effort led to the founding of the International Center for the History of Electronic Games and World Video Game Hall of Fame. The museum’s collection today numbers more than 60,000 video game-related artifacts and hundreds of thousands of archival materials from key creators and companies in the industry. This article discusses the genesis of the museum’s efforts in its play mission, tracks the trajectories of The Strong’s video game initiatives over the years, and discusses some of the challenges faced by museums and other institutions working with video games. | it_IT |
dc.language.iso | en | it_IT |
dc.rights | Walter de Gruyter | it_IT |
dc.relation.ispartofjournal | International Public History | it_IT |
dc.identifier.citation | Jon-Paul C. Dyson, Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games, «International Public History», vol. 4, 2021, n. 1, pp. 7-16. https://doi.org/10.1515/iph-2021-2019 | it_IT |
dc.title | Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games | it_IT |
dc.source | UniSa. Sistema Bibliotecario di Ateneo | it_IT |
dc.contributor.author | Dyson, Jon-Paul C. <Director, International Center for the History of Electronic Games and Vice President for Exhibits, The Strong National Museum of Play, Rochester, NY, USA> | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://elea.unisa.it:8080/xmlui/handle/10556/6393 | |
dc.identifier.uri | http://dx.doi.org/10.14273/unisa-4466 | |
dc.identifier.uri | https://doi.org/10.1515/iph-2021-2019 | it_IT |
dc.type | Journal Article | it_IT |
dc.format.extent | P. 7-16 | it_IT |
dc.identifier.issn | 2567-1111 | it_IT |
dc.subject | Videogames | it_IT |
dc.subject | Electronic games | it_IT |
dc.subject | Play | it_IT |
dc.subject | Digital preservation | it_IT |
dc.subject | Exhibits | it_IT |
dc.subject | Women in games | it_IT |
dc.subject | International Center for the History of Electronic Games (ICHEG | it_IT |
dc.subject | World Video Game Hall of Fame | it_IT |
dc.publisher.alternative | J.-P. C. Dyson, Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games, «International Public History», vol. 4, 2021, n. 1 | it_IT |