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dc.contributor.authorLawler, Jeffrey <California State University, Long Beach, USA>
dc.contributor.authorSmith, Sean <California State University, Long Beach, USA>
dc.date.accessioned2023-02-20T16:31:20Z
dc.date.available2023-02-20T16:31:20Z
dc.date.issued2021
dc.identifier.citationJeffrey Lawler, Sean Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54. https://doi.org/10.1515/iph-2021-2018it_IT
dc.identifier.issn2567-1111it_IT
dc.identifier.urihttps://doi.org/10.1515/iph-2021-2018it_IT
dc.identifier.urihttp://elea.unisa.it:8080/xmlui/handle/10556/6397
dc.identifier.urihttp://dx.doi.org/10.14273/unisa-4470
dc.description.abstractThis paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources.it_IT
dc.description.abstractJ. Lawler, S. Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54it_IT
dc.format.extentP. 47-54it_IT
dc.language.isoenit_IT
dc.publisherJ. Lawler, S. Smith, Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History, «International Public History», vol. 4, 2021, n. 1, pp. 47-54it_IT
dc.rightsWalter de Gruyterit_IT
dc.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dc.subjectDigital gamesit_IT
dc.subjectVideo games historyit_IT
dc.subjectHistoriographyit_IT
dc.subjectVideo gamesit_IT
dc.titleReprogramming the History of Video Games: A Historian’s Approach to Video Games and Their Historyit_IT
dc.typeJournal Articleit_IT
dc.relation.ispartofjournalInternational Public Historyit_IT
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