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dcterms.contributor.authorNova, Nicolas < Genève (HES-SO)>
dc.date.accessioned2024-09-27T10:08:46Z
dc.date.available2024-09-27T10:08:46Z
dcterms.date.issued2023
dcterms.identifier.citationNicolas Nova, Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon, «Magazén», 4, 2023, n. 2, pp. 271-289it_IT
dcterms.identifier.urihttps://edizionicafoscari.unive.it/it/edizioni4/riviste/magazen/2023/2/mapping-our-digital-menagerie-a-monster-manual-for/it_IT
dcterms.identifier.urihttp://elea.unisa.it/xmlui/handle/10556/7371
dc.description.abstractRelying on a comparison between the complex spatial organization of our current digital ecosystem and the ones from dungeons in role-playing games, this article analyzes the multiple entities that populate our computers, smartphones and video game consoles. Trolls, bugs, worms, conversational AI agents, NPCs, daemons, ghosts, Trojan horses and others are presented and discussed with a focus on their different degree of agency, ranging from human-controlled to having a certain degree of autonomy. By addressing how we coexist with such beings, this paper contributes to the nascent field of digital folklore.it_IT
dcterms.format.extentP. 271-289it_IT
dc.language.isoenit_IT
dcterms.publisher.alternativeN. Nova- Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon- «Magazén», 4, 2023, n. 2, pp. 271-289.it_IT
dc.rightsCC BYit_IT
dcterms.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dcterms.titleMapping Our Digital Menagerie: A Monster Manual for the Megadungeonit_IT
dcterms.typeJournal Articleit_IT
dc.relation.ispartofjournalMagazénit_IT
dcterms.identifier.e-issn2724‑3923it_IT
dcterms.identifier.doihttp://doi.org/10.30687/mag/2724-3923/2023/02/005it_IT
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