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dc.contributor.authorMercik, Joanna, University of Silesia in Katowice: Katowice, PL
dc.date.accessioned2024-11-05T10:03:10Z
dc.date.available2024-11-05T10:03:10Z
dc.date.created2024
dc.date.issued2024
dc.identifier.citationJoanna Mercik, History on the Game Board: The Use of Board Games in Polish History Education, «Public History Review», 31 (2024), 1–17it_IT
dc.identifier.issn1833-4989it_IT
dc.identifier.urihttps://doi.org/10.5130/phrj.v31i0.8508it_IT
dc.identifier.urihttp://elea.unisa.it/xmlui/handle/10556/7716
dc.description.abstractThis article describes popular game titles used in history education in Poland. In the first part, games designed by the Institute of National Remembrance (IPN) are presented, along with examples of their use and feedback expressed after playing by students. The second part of the article discusses the global bestselling game Twilight Struggle along with a case study of its use with history students. The purpose of the article is to point out the possibilities of gamification of historical education and, above all, to indicate the applications of board games in the academic training of teachers who later create school reality with their work.it_IT
dc.language.isoenit_IT
dc.publisherJ. Mercik, History on the Game Board: The Use of Board Games in Polish History Education. «Public History Review», 31 (2024), 1–17it_IT
dc.rightsCC BY 4.0it_IT
dc.sourceUniSa. Sistema Bibliotecario di Ateneoit_IT
dc.subjectpublic historyit_IT
dc.subjectboard gameit_IT
dc.subjecthistory teachersit_IT
dc.subjectcold warit_IT
dc.titleHistory on the Game Board: The Use of Board Games in Polish History Educationit_IT
dc.typeJournal Articleit_IT
dc.relation.ispartofjournalPublic History Reviewit_IT
dc.identifier.doihttps://doi.org/10.5130/phrj.v31i0.8508it_IT
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