The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future
Abstract
In the last decades, digital technologies have pervaded every aspect of
the production of archaeological knowledge and they have been massively used to
communicate the past. This contribution analyses the potential and benefits of serious
games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness
around archaeological heritage. Moreover, the need for multidisciplinary collaborations
between archaeologists and developers and the necessity of assessment studies on
learning levels to implement their effectiveness will be highlighted.